Lecturers
Jett Pisate Virangkabutra

Program Director

Giuseppe Guerriero

Lecturer

Advanced Diploma in
Product Design

Design connects people, culture, society and the environment with products and services. Products play an important part in our lives from the cup we use to drink to the car we drive to our destination. They are tools for our daily lives. Everything you see except nature has been designed. Product Design seeks to make people enjoy that experience better.

Today, design is not just about creating things. The Product Design program is about understanding people, their context, and effectively using the design process and technology to enhance life experiences. In essence, design is about how designers view the world and ask the right questions.

for info on Bachelor of Design click here

Study Path

Students focus on developing an understanding of the fundamental skills regarded as design basics, such as: design process, sketching, model making, exploration of form etc through project works such as furniture and lighting.

Students will also demonstrate their creative skills not just through communication skills, such as sketching and model making, but also though investigation, exploration and research. Students will learn subjects such as Human Factors, Design Management, and Advanced Computer Skills. An Internship is also included for students to have contact with the industry

 

 

Job Opportunities

Product design has a multidisciplinary approach which opens up a wide range of career opportunities: for example, product and service development in areas such as furniture, lighting, transportation, etc.
Graduates can find employment in the product development department of manufacturing and services companies, and may branch out into areas such as design research and interaction design. Product design is also a career which offers the ability to freelance and explore entrepreneurial opportunities.
Subject Listing by Term
  • Term 1
    • Studio Practice I: Sustainable Design
    • Colour Analysis in 3D Design
    • Cultural Studies
  • Term 2
    • Studio Practice II: Lighting Design
    • Design Drafting & Rendering
    • Design Theory
    • Communication in design
  • Term 3
    • Studio Practice III: Furniture Design
    • Human Factors
    • Materials & Processes
    • Solid Modeling
  • Term 4
    • Studio Practice IV
    • ARCS
    • Critical Object Analysis
  • Term 5
    • Studio Practice V
    • Design Management
    • 3D Manipulation
  • Term 6
    • Studio Practice VI
    • Manufacturing Technology
  • Term 7
    • Major Desgn Project
  • Term 8
    • Internship
  • Term 1

    STUDIO PRACTICE I

    Sustainable Design

    COLOUR ANALYSIS IN 3D DESIGN

    Understanding the importance of colour and pattern in design through freehand drawing applications, where students gain fundamental knowledge in observational drawing skills. A study of colour theories, standards, systems and their applications to design production. Included will be a study of applications in 2D and 3D using both additive and subtractive colour concepts and study of perceptual effects.

    CULTURAL STUDIES

    Investigation and analysis of traditional and contemporary Western and Asian Art & Design movements and their impact on 21st Century Contemporary Design.

  • Term 2

    STUDIO PRACTICE II

    Lighting Design

    DESIGN DRAFTING AND RENDERING

    To further expand drawing skills and knowledge through the use of technical drawing and perspective marker rendering, therefore providing a wider visual vocabulary, which can be applied to 3D Design.

    DESIGN THEORY

    An analysis of specific 20th Century Design movements and their impact on specific areas of 3D Design in the 21st Century, paying particular attention to Consumer Products, Jewellery, Furniture and Glass.

    COMMUNICATION IN DESIGN

    Understanding the importance of professionalism through presentation and communication skills, inculcating a sense of self-worth through confidence building techniques in a corporate presentation environment.

  • Term 3

    STUDIO PRACTICE III

    Furniture Design.

    HUMAN FACTORS

    To introduce students to the importance and relevance of anthropometrical and ergonomic data and the important interaction between the human element and the objects that surround us. This includes understanding the psychology of consumer behaviour and identifying user needs through analysing the role of the consumer in a contemporary and historical context by examining economic, social, commercial and gender topics.

    MATERIALS AND PROCESSES

    An introduction to specific materials and their applications. Basic workshop health and safety procedures and an exposure to and investigation of particular materials and processes to encourage a wider knowledge base of material selection.

    SOLID MODELLING

    An introduction to SolidWorks and CosmosWorks software and their applications relating to the design of 3D objects.

  • Term 4

    Studio Practice IV

    Electrical Product Design

    ACADEMIC RESEARCH AND COMMUNICATION SKILLS (ARCS)

    This course prepares students in Communication and Research skills. The three main areas of focus are: Research and Analysis, Academic Writing Skills and Academic Presentation Skills.

    CRITICAL OBJECT ANALYSIS

    An investigation of form and functional systems through analysis and understanding of given 'systems' versus aesthetic forms for specific products.

  • Term 5

    Studio Practice V

    Transportation Design

    DESIGN MANAGEMENT

    Understanding the importance of professional practice including the areas of: project management, intellectual property, client management, and documentation procedures.

    3D MANIPULATION

    An introduction to 3D rendering through the application of 3D Studio Max software and techniques to maximize product presentation.

  • Term 6

    Studio Practice VI

    Spatial Design

    MANUFACTURING TECHNOLOGY

    Analysis and investigation of a range of manufacturing process through visits to industry will broaden knowledge and understanding of the constraints of specific material and its application within 3D Design.

  • Term 7

    MAJOR DESIGN PROJECT

    This final project will be self-proposed - arising from previous projects undertaken throughout the year - and developed through to pre-production stage, under the supervision and guidance of the studio lecturer.

  • Term 8

    INTERNSHIP

    An opportunity to experience 'hands on' professional practice, through an attachment with a mentor within industry in the student's chosen area of specialism.